AI Insights · Timothy · April 2022
Top 5 Physics Puzzle Games Performance in Central America for Q1 2022
Discover how the top 5 physics puzzle games performed on unified platforms in Central America during the first quarter of 2022.
The first quarter of 2022 saw notable performance trends for the top 5 physics puzzle games in Central America. Here, we explore key metrics such as weekly downloads, revenue, and active users for these popular apps. Data provided by Sensor Tower offers a glimpse into their market behavior.
Angry Birds 2 from Rovio Entertainment Oyj had a dynamic quarter. Weekly revenue fluctuated, peaking at around $7K in late February. Downloads increased significantly mid-quarter, reaching approximately 72K in the last week of February. Active users saw a steady rise from 271K in mid-January to about 324K by the end of February.
Angry Birds Friends also published by Rovio Entertainment Oyj, experienced a varied trend in weekly revenue, achieving a high of $3.4K in the final week of March. Downloads surged early in the quarter, especially in the last week of January, with a peak of about 120K. Active users showed a mixed pattern, with a notable high of 362K at the end of January, followed by a decline towards the end of the quarter.
Angry Birds Journey, another title from Rovio Entertainment Oyj, saw a steady rise in weekly revenue, reaching around $1.8K by the end of February. Downloads peaked at 73K in mid-January and maintained a consistent performance throughout the quarter. Active users grew from 41K in mid-January to a steady 53K by the end of March.
Cut the Rope, developed by ZeptoLab UK Limited, had a steady revenue stream, peaking at about $719 in early January. Downloads saw a significant increase mid-quarter, reaching approximately 34K by the end of February. Active users showed a positive trend, growing from 53K in late December to about 66K by the end of February.
Poly Bridge by Dry Cactus, had a varied revenue pattern, peaking at around $694 in early February. Downloads were highest at 945 in the last week of January. Active users fluctuated, peaking at about 1.2K at the end of January, followed by a decline towards the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.